export default {
    //0, 1, 2, 3, 5, 7, 9, 12, 15, 20
    150001: {
        name: '任脉',//这里加攻击力是所有攻击力属性加到一起后再按百分比提升
        introduce:'提升最大生命值',
        attriName:'maxHp',
        attriNameJj:'maxHpPer'
    },
    150002: {
        name: '督脉',
        introduce:'提升攻击力',
        attriName:'attack',
        attriNameJj:'attackPer'
    },
    150003: {
        name: '冲脉',
        introduce:'提升护甲',
        attriName:'def',
        attriNameJj:'defPer'
    },
    150004: {
        name: '带脉',
        introduce:'提升穿透',
        attriName:'puncture',
        attriNameJj:'puncturePer'
    },
    150005: {
        name: '阴跷脉',
        introduce:'提升电伤',
        attriName:'lHurt',
        attriNameJj:'lHurt'
    },
    150006: {
        name: '阳跷脉',
        introduce:'提升火伤',  
        attriName:'fHurt',
        attriNameJj:'fHurt'
    },
    150007: {
        name: '阴维脉',
        introduce:'提升毒伤',
        attriName:'sHurt',
        attriNameJj:'sHurt'
    },
    150008: {
        name: '阳维脉',
        introduce:'提升生命恢复',
        attriName:'recoverHp',
        attriNameJj:'recoverHpPer'
    },
    // 150009: {
    //     name: '少阴脉',
    //     introduce:'提升闪避',
    //     attriName:'hit',
    // },
    // 150010: {
    //     name: '少阳脉',
    //     introduce:'提升暴击',
    //     attriName:'crit',
    // },
    // 150011: {
    //     name: '厥明脉',
    //     introduce:'提升暴击抗性',
    //     attriName:'antiCrit',
    // },
}